Due to the advancement of at-home technologies, bedroom producing is becoming increasingly common and the new norm when it comes to music mixing. However, a common challenge faced while attempting to hear the true sound of a producer’s mix is first order reflection sound waves as well as reverberant waves caused by interactions with walls and furniture as well as room acoustics. Therefore, bedroom producers can benefit from a device that allows them to hear the true sound coming out of their speakers, regardless of the acoustics of the room. The goal of this project is to design and build a system which uses filters to smooth the frequency response such that the audio being received by the user is as close to the true sound as possible. The final design is a comfortable headset which captures sound at the user’s location and uses an accelerometer to sense potential obstructions in the mic’s field. This audio data is sent to a software system which smooths the frequency response and adjusts the sound coming out of the speakers. This system will be accompanied by a web application interface which allows the user to view the audio adjustments in real-time. This concept was selected based on its superior performance in cost, feasibility and data accuracy.

introduction


mechanical design


software design


hardware design